What I Think About When I Think About Larp Design, Part I: The Total Larp
The experience of your larp is shaped just as much by what happens before and after the event itself as by your game mechanics Since live-action role-playing was invented, our focus for how to make larps better has been about optimizing game design: creating a “rules machine” that given the input of players and player choices will output the kind of experience you are aiming … Continue reading What I Think About When I Think About Larp Design, Part I: The Total Larp