Basics of Opt-in, Opt-Out Design pt 4: Rage Quitting as a Measure of Your Expectation Management Skills
This is the fourth part of a series on Opt-In, Opt-Out Design. These posts are intended to establish a bunch of concepts and basics before going into nitty gritty (case studies and so on). The first part was an introductory video. The second instalment was a text about why the opt-in, opt-out design philosophy is a good practical baseline, especially if your players have limited … Continue reading Basics of Opt-in, Opt-Out Design pt 4: Rage Quitting as a Measure of Your Expectation Management Skills